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작성자 사진Helena Shin

Helena Shin's 2021 Special Lecture at UnOpenEgg CG Live Class on March 6th

I finished <Helena Shin's 2021 special lecture> safely and very well at UnOpenEgg CG live Class on March 6th!! (2 hrs 40 mins)

And the video below is a promotional video made for a special lecture.


 



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Helena Shin's 2021 special lecture at UNOPENEGG (Sat, March 6th) <Detailed Outline>

• Title: Create a nice face with realistic rendering. • Subtitle: Realistic character creation workflow for Arnlod rendering.

Intro (1) Why did I create a self-portrait? (2) What was the hardest thing about making self-portraits? (3) What is the most important thing when making characters including self-portraits?


1. Preparing face photos for self-portrait work. -(1) What should be careful about when taking pictures?


2. Create a based face object with Facebuilder in Blender. -(1) Why would I use FaceBuilder for a self-portrait? -(2) What's Facebuilder? -(3) Advantages and disadvantages of Facebuilder -(4) I recommend Facebuilder to these people. -(5) I don't recommend Facebuilder to these people.


3. Face and body modeling in Maya.

4. Create a midi dress in Marvelous Designer.


5. Sculpting a face and midi dress in ZBrush. 5-1. ZBrush - Face sculpting 5-2. ZBrush - Cloth sculpting


6. A midi dress Topology -(1) Which topology software should I choose among them? -(2) What Topology software does Helena use?


7. Texturing XYZ 7-1. Zwarp, ZTexTransfer 7-2. Mari 7-3. Layer Configuration of XYZ maps by RGB Channel in ZBrush.


8. PBR Texturing - Substance Painter and Designer (1) Mari vs Substance Painter ? (2) Which of these two do you use quite often these days, Helena? (3) Is it really need Substance Designer to character artists?

8-1. Face PBR texturing - Substance Painter 8-2. Cloth PBR texturinig - Substance Designer


9. Create hair - Fiber Mesh and XGen. 9-1. Hair - Fiber Mesh (ZBrush) 9-2. Hair - XGen (Maya) 9-3. Arnold Hair Shader


10. Scene configuration in Maya for Arnold rendering.


11. Arnold Shader, Lighting, Rendering 11-1. Arnold Shader - Face 11-2. PBR textures and Arnold shader for eye glitter make-up. 11-3. Arnold Shader - a midi dress 11-4. Arnold Lighting and Render


12. Composing the render- pass images in Photoshop. 12-1. Render - Pass 12-2. Composing the render- pass images in Photoshop.


• Bonus: Mini lecture in special lecture • Title: A small but huge way to raise the artist's self-esteem.

Q & A time

- The End -





With UnOpenEgg CEO, Da Jung Park

This lecture was not free but paid.

However I was really so touched that over 100 people attended!

Thank you very much UnOpenEgg CEO (Da Jung Park) and all audience!!!

I love you all !!!!!!

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