I finished <Helena Shin's 2021 special lecture> safely and very well at UnOpenEgg CG live Class on March 6th!! (2 hrs 40 mins)
And the video below is a promotional video made for a special lecture.
http://unopenegg.com/shop/item.php?it_id=1614322251&fbclid=IwAR2nCbMpdeYbjYJb2VvbtIzr3iUTkCqsdCRZR7rF9vDRf2gPChm0RZTSEoQ
Helena Shin's 2021 special lecture at UNOPENEGG (Sat, March 6th) <Detailed Outline>
• Title: Create a nice face with realistic rendering. • Subtitle: Realistic character creation workflow for Arnlod rendering.
Intro (1) Why did I create a self-portrait? (2) What was the hardest thing about making self-portraits? (3) What is the most important thing when making characters including self-portraits?
1. Preparing face photos for self-portrait work. -(1) What should be careful about when taking pictures?
2. Create a based face object with Facebuilder in Blender. -(1) Why would I use FaceBuilder for a self-portrait? -(2) What's Facebuilder? -(3) Advantages and disadvantages of Facebuilder -(4) I recommend Facebuilder to these people. -(5) I don't recommend Facebuilder to these people.
3. Face and body modeling in Maya.
4. Create a midi dress in Marvelous Designer.
5. Sculpting a face and midi dress in ZBrush. 5-1. ZBrush - Face sculpting 5-2. ZBrush - Cloth sculpting
6. A midi dress Topology -(1) Which topology software should I choose among them? -(2) What Topology software does Helena use?
7. Texturing XYZ 7-1. Zwarp, ZTexTransfer 7-2. Mari 7-3. Layer Configuration of XYZ maps by RGB Channel in ZBrush.
8. PBR Texturing - Substance Painter and Designer (1) Mari vs Substance Painter ? (2) Which of these two do you use quite often these days, Helena? (3) Is it really need Substance Designer to character artists?
8-1. Face PBR texturing - Substance Painter 8-2. Cloth PBR texturinig - Substance Designer
9. Create hair - Fiber Mesh and XGen. 9-1. Hair - Fiber Mesh (ZBrush) 9-2. Hair - XGen (Maya) 9-3. Arnold Hair Shader
10. Scene configuration in Maya for Arnold rendering.
11. Arnold Shader, Lighting, Rendering 11-1. Arnold Shader - Face 11-2. PBR textures and Arnold shader for eye glitter make-up. 11-3. Arnold Shader - a midi dress 11-4. Arnold Lighting and Render
12. Composing the render- pass images in Photoshop. 12-1. Render - Pass 12-2. Composing the render- pass images in Photoshop.
• Bonus: Mini lecture in special lecture • Title: A small but huge way to raise the artist's self-esteem.
Q & A time
- The End -
With UnOpenEgg CEO, Da Jung Park
This lecture was not free but paid.
However I was really so touched that over 100 people attended!
Thank you very much UnOpenEgg CEO (Da Jung Park) and all audience!!!
I love you all !!!!!!
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