Character Artist

As a Senior and lead Character Artist, I have extensive experience not only in the gaming industry but also in the fields of VFX and animation.
Through these experiences, I have developed a comprehensive set of CG skills and practical abilities.
My expertise includes proficiency in Unreal Engine 5, Custom MetaHuman, Substance Painter, ZBrush, V-Ray, Arnold, Maya, 3Ds Max, Marvelous Designer.
One of my core strengths lies in photorealistic character R&D, real-time character implementation, and MetaHuman-based digital human creation. Leveraging these skills, I can produce highly detailed, emotionally expressive, and lifelike characters that contribute to immersive visual experiences.
Additionally, I have consistently focused on achieving optimal outcomes by closely collaborating with team members across various projects. I place high importance on realizing creative ideas through teamwork and enhancing technical excellence in every project.